This is a hotfix for a few important issues that have come to light with the 4.2.11 release.
If you’re using the Windows Store release, you should get the update automatically within the next 24 hours. You can also force an update check by following these instructions.
For the Classic release, you should be offered the update automatically within the next week or so. You can get the update sooner by going to ⚙ Settings → Updates → Check Now. You can also download and install it directly from the website.
Changes since 4.2.11:
- Fixed an error that was preventing some old PDN images from loading (reported here: https://forums.getpaint.net/topic/116501-error-opening-older-pdn-files/)
- Fixed a crash in the new selection outline renderer (due to misaligned Push/PopAxisAlignedClip calls)
- Changed saving to use the ReplaceFile Win32 API, which improves its compatibility
- Fixed an EndOfStreamException error that prevented some JPEGs from opening (thanks @null54 for the fix!)
Enjoy!
Your latest updates no longer will install on my Win 7 64 system. The last system that installed and WORKS is: 4.2.6
This is how to fix it: https://blog.getpaint.net/2020/02/14/paint-net-4-2-10-is-now-available/#comment-21098
A very small number of Win7 systems got stuck because System.IO.Compression.dll didn’t update correctly. Which is used to unzip the update. Just run the repair process like it says in the link. Or, just download and reinstall it from the website.
I can’t install it.
When trying to download the upgrade (from 4.2.8) I get:
‘There was an error while checking for updates.’
‘There was an error decompressing the download.’
I haven’t been able to upgrade for a while, I have often seen this message.
See here: https://blog.getpaint.net/2020/02/14/paint-net-4-2-10-is-now-available/#comment-21072
Incredible program. Thanks Rick.
Hi
Thanks for all!
The last update block all my replacing save. So I have to creat a new saving fil =/
It appear to our all computeur.
System.ComponentModel.Win32Exception (0x80004005): ReplaceFileW() returned FALSE (5, ERROR_ACCESS_DENIED)
à PaintDotNet.SystemLayer.NativeUtilities.ThrowOnWin32Error(String message, Int32 lastWin32Error, Boolean alwaysThrow) dans D:\src\pdn\src\SystemLayer\NativeUtilities.cs:ligne 89
Hi Alex, we’ve got a hotfix for this: https://forums.getpaint.net/topic/116563-problem-after-saving-a-picture/?do=findComment&comment=572295
I received the exception below when trying to open a HEIC file.
The file opens perfectly in Windows Photo Viewer and can also be converted to JPG using CopyTrans HEIC for Windows (and the jpg can be successfully opened).
A different HEIC can be opened successfully.
Application version: paint.net 4.2.12
System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
at PaintDotNet.SystemLayer.Native.x64.Imaging.WICImagingFactory.CreateDecoderFromStream(Stream stream, BitmapDecodeOptions metadataOptions, Nullable
1 containerFormat, Nullable
1 preferredVendor)at PaintDotNet.Data.WicFileTypeHelpers.Load(Stream input, Nullable
1 forcedContainerFormat, Nullable
1 preferredVendor, IMetadataTranscoder metadataTranscoder) in D:\src\pdn\src\PaintDotNet\Data\WicFileTypeHelpers.cs:line 62at PaintDotNet.Data.HeifFileType.OnLoad(Stream input) in D:\src\pdn\src\PaintDotNet\Data\HeifFileType.cs:line 90
at PaintDotNet.FileType.Load(Stream input) in D:\src\pdn\src\Data\FileType.cs:line 527
at PaintDotNet.Functional.Func.Eval[T1,TRet](Func`2 f, T1 arg1) in D:\src\pdn\src\Base\Functional\Func.cs:line 158
Application paint.net 4.2.12 (Final 4.212.7454.35665)
Build Date 29. maj 2020
Install type Classic
Hardware accelerated rendering (GPU) True
Animations True
DPI 96 (1,00x scale)
Language en-US
OS Windows 10 Pro x64 (10.0.19041.0) (0x30)
.NET Runtime 4.0.30319.42000
Physical Memory 24.567 MB
CPU Intel(R) Core(TM) i7 CPU 965 @ 3.20GHz
Speed ~3207 MHz
Cores / Threads 4 / 8
Features SSE, SSE2, SSE3, SSSE3, SSE4_1, SSE4_2
Video Card NVIDIA GeForce RTX 2060
Dedicated Video RAM 5.980 MB
Dedicated System RAM 0 MB
Shared System RAM 12.283 MB
Vendor ID 0x10DE
Device ID 0x1F08
Subsystem ID 0x37CE1458
Revision 161
LUID 0x000083FE
Flags AcgCompatible, SupportMonitoredFences, KeyedMutexConformance
Graphics Preemption PixelBoundary
Compute Preemption DispatchBoundary
Outputs 2
Feature Level Direct3D_12_1
DXGI Formats A8_UNorm, B8G8R8A8_UNorm, R16G16B16A16_UNorm, R16G16B16A16_Float, R32G32B32A32_Float
Buffer Precision UNorm8bpc, UNorm8bpcSrgb, UNorm16bpc, Float16bpc, Float32bpc
Video Card Microsoft Basic Render Driver
Dedicated Video RAM 0 MB
Dedicated System RAM 0 MB
Shared System RAM 12.283 MB
Vendor ID 0x1414
Device ID 0x008C
Subsystem ID 0x00000000
Revision 0
LUID 0x0000AB9C
Flags Software, AcgCompatible, SupportMonitoredFences, KeyedMutexConformance
Graphics Preemption InstructionBoundary
Compute Preemption InstructionBoundary
Outputs 0
Feature Level Direct3D_12_1
DXGI Formats A8_UNorm, B8G8R8A8_UNorm, R16G16B16A16_UNorm, R16G16B16A16_Float, R32G32B32A32_Float
Buffer Precision UNorm8bpc, UNorm8bpcSrgb, UNorm16bpc, Float16bpc, Float32bpc
I just tried saving a few files as HEIC and they all got the following exception when trying to generate the preview.
Application version: paint.net 4.2.12
System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
at PaintDotNet.SystemLayer.Native.x64.Imaging.WICImagingFactory.CreateDecoderFromStream(Stream stream, BitmapDecodeOptions metadataOptions, Nullable`1 containerFormat, Nullable`1 preferredVendor)
at PaintDotNet.Data.WicFileTypeHelpers.Load(Stream input, Nullable`1 forcedContainerFormat, Nullable`1 preferredVendor, IMetadataTranscoder metadataTranscoder) in D:\src\pdn\src\PaintDotNet\Data\WicFileTypeHelpers.cs:line 62
at PaintDotNet.Data.HeifFileType.OnLoad(Stream input) in D:\src\pdn\src\PaintDotNet\Data\HeifFileType.cs:line 90
at PaintDotNet.FileType.Load(Stream input) in D:\src\pdn\src\Data\FileType.cs:line 527
at PaintDotNet.Dialogs.SaveConfigDialog.<>c__DisplayClass49_0.<UpdatePreviewAsync>b__0() in D:\src\pdn\src\PaintDotNet\Dialogs\SaveConfigDialog.cs:line 623
at System.Threading.Tasks.Task.Execute()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at PaintDotNet.Dialogs.SaveConfigDialog.<UpdatePreviewAsync>d__49.MoveNext() in D:\src\pdn\src\PaintDotNet\Dialogs\SaveConfigDialog.cs:line 633
Hey, Rick!
I possibly found a bug (either in Paint.NET or at least in my brain 🤣) while playing around with the Colors tool window:
1. Enter “BAE0FF” into the hex textbox.
2. Notice H’s value within the HSV section, it’s 206.
3. Increase H’s value by 1 (via control’s spinner or cursor-up-key, doesn’t matter)
4. Notice H’s value increases while Hex’s value does not.
5. Decrease H’s value by 1 (again, spinner or cursor key, doesn’t matter)
6. Notice both, H’s and Hex’s value, change, resulting in Hex’s value now being “BAE1FF”.
Why’s that?
Kind regards & stay healthy,
Martin
I got the same stack using another piece of software and tracked it down to CopyTrans HEIC For Windows
Yes, Rick nailed it here 🙂
https://forums.getpaint.net/topic/116868-unable-to-save-heic-files/