paint.net 4.2.2 beta build 7192

This is a new beta for the 4.2.2 release. The final release should be coming soon!

To get this update, make sure you have "Also check for pre-release (beta) versions" enabled in Settings, and then click on the Check Now button.

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You can also download this by heading over to the forum where I’ve put a direct download link.

Changes since 4.2.2 beta build 7186:

  • New: 4-bit saving is now supported for PNG, BMP, and TIFF
  • New: The palette selection menu will now indicate which palette is currently active (thanks @null54 for the implementation!)
  • Improved: Startup performance has been further optimized, especially for quad-core (or more) CPUs
  • Updated: @null54‘s bundled DDSFileTypePlus plugin has been updated to version 1.9.6.0
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5 thoughts on “paint.net 4.2.2 beta build 7192

    • Rick Brewster says:

      16-bits per pixel? or 16-bits per component (and thus 48- or 64-bits total) ?

      If the former, there’s only 16-bit per pixel saving support for TGA, IIRC.

      For the latter, it wouldn’t really matter yet. Paint.NET converts all images to 32-bit BGRA format when they are opened, regardless of the file’s native bit-depth (whether higher or lower) or pixel format (e.g. RGB or even CMYK are converted to BGRA). There is currently no possible benefit for adding the ability to save at bit-depths greater than 32 (with alpha) or 24 (without alpha).

      • Tim says:

        Well if it is converted to 8bpp on input then there is indeed no benefit to saving it at a higher bpp.

        I find it odd that there seems to be no software for the windows environment to write HEIF
        in 10, 12 or 16 bpp. Not even a simple command line converter or a PS plugin. You have to compile your own version of x265 first. No readymade solution for non-geeks. Even though the format could be excellent for archiving, even more so than JPG2000.

        • Rick Brewster says:

          I think if you’re wanting to archive 16-bit TIFFs, why not just ZIP up the TIFF?

          The HEIF codec in Windows only supports BGR32 (aka BGRX32), oddly enough. I’d have expected BGR24 if there’s no alpha support. The whole thing just reeks of weirdness, I had a lot of trouble getting it to work right.

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