paint.net 4.1.7 alpha build 7070 is now available

Finally, a new build! :)

Edit: The title of this blog post originally incorrectly said build 7068. I’ve fixed it to say 7070. Everything else was correct. (The URL still has 7068 in it, oh well :))

To download, head over to the forum. (I’m also in the process of adding this to the auto-updater.)

I’ve spent a lot of time migrating all of the internal file types from GDI+ to WIC. This was a huge amount of code, but is a necessary infrastructure change for the long-term. GDI+ doesn’t work correctly to load “large” images, for instance — where “large” is actually any image that takes over 4GB of memory per layer (may even be limited to 2GB). There are a lot of other benefits, as well, such as having access to configure JPEG’s subsampling when saving.

Affected file types are PNG, JPEG, GIF, BMP, TIFF, and the newly added support for HEIF/HEIC (loading only, no saving). If you want to know where to get sample *.HEIC images, look no further than your iPhone :) https://www.softwarert.com/transfer-photos-iphone-to-computer-heic-jpg/ Many Android phones should have support, too, but you’ll have to look it up for your particular make/model.

tl;dr for “what is HEIF: same quality as JPEG for half the file size. (IIRC) And a bunch of other stuff.

If you’re a fan of BMP, for some reason :), you’ll be happy to know you can now save and load with alpha (transparency). When I originally looked into this (like a decade ago?) I concluded it wasn’t possible, but several years later I now find out that WIC supports this natively. So, now it’s gladly supported

Note that due to a bug in WIC’s PNG decoder, file sizes over 4GB cannot be loaded. See my tweet for more info. In fact, PNGs larger than 2GB only work because I discovered a hacky workaround. Microsoft is currently looking into this and may have a fix soon (or like in Win10 v19H2 or something).

I’ve also done a bunch of refactoring and fixing to the Save Configuration dialog. It should be faster, more responsive, and use less memory. The flickering is now gone when you’re changing options. “More responsive” means that it should now start working on the newest option changes immediately instead of waiting for the previous computation to finish up (this is called “cancellation support” btw). This also allows the OK/Cancel buttons to avoid a long “Canceling…” or “Finishing…” dialog in most cases. This is a huge improvement when working with large images, or with file types that are computationally expensive to save (e.g. 8-bits with dithering, or TGA, or even just modestly large PNGs).

Developer / plugin enthusiast notes: Please note that the aforementioned cancellation support does require the FileType to either be 1) actively reading/writing with the Stream it’s given, and/or 2) actively reporting progress through its ProgressEventHandler. If the FileType does a whole bunch of calculations and then dumps out to disk, and never reports progress, then it’s still possible that changing options or clicking OK/Cancel will be sluggish or take awhile. The internal FileTypes should do a good job here, but plugins may or may not.

Changes since 4.1.6:

  • New: Support for loading HEIF/HEIC images (Windows 10 v1809+ required). Saving is not yet supported.
  • Improved: BMP now supports saving in 32-bit (with alpha!) and 8-bit indexed.
  • Improved: PNG and JPEG now supports loading and saving of much larger images.
  • Improved: JPEG now has configuration for subsampling mode (4:4:4, 4:2:2, and 4:2:0). The default is now 4:2:2 instead of the (unconfigurable) 4:2:0 of older versions.
  • Improved: TIFF now supports saving at 24- and 8-bit color depths.
  • Changed: Image->Resize supports Super Sampling again, and favors this over Fant when using Best Quality. Fant is still available, but is no longer chosen automatically.
  • Fixed: AltGr should now work correctly with the Text tool. It will not trigger shortcuts like File -> Save All, or Edit -> Paste into New Image. (thanks @Bruce Bowyer-Smyth for the fix!)
  • Fixed: Mouse cursors now scale appropriately for non-integer UI scales (e.g. 125% or 175%)
  • Fixed a number of performance issues in the Save Configuration dialog. Especially with large images, it should now be much faster to change options and to click OK/Cancel.
  • Fixed flickering in Save Configuration dialog when changing options.
  • Improved CPU usage for thumbnail updates (layers and image tabs) in many cases.
  • Improved performance of saving for file types where “Auto” bit-depth is supported but not the current choice.
  • Improved temporary memory usage when saving images at 8-bit color depth.
  • Fixed: Magic Wand now works on very large images (e.g. 65535 x 65535 pixels) without an error.
  • Fixed: DIBV5 bitmaps should now work with Edit->Paste, which improves alpha channel handling. (thanks @null54 for the fix!)
  • Fixed: Top-down DIBs should now work correctly with Edit->Paste. (thanks @null54 for the fix!)

Enjoy

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12 thoughts on “paint.net 4.1.7 alpha build 7070 is now available

  1. Fleet Command says:

    Ah, HEIF; another file format trying to overthrow JPEG. Before HEIF, there were JPEG 2000, JPEG XR and WebP. Let’s see if the fourth time is the charm…

    • Rick Brewster says:

      Could be. HEIC is already the iPhone 8/X/XR/XS native format for saving camera pictures. It transcodes to JPEG by default when you go to transfer to your PC over USB. See the link I posted above.

      So JPEG is still the common exchange format and will likely be for awhile, but HEIC can be behind the scenes as the storage format and afford us higher quality with fewer bytes.

    • Whelkman says:

      Don’t forget BPG, itself based on HEVC, and FLIF, though FLIF is more of a competitor to lossless formats at this point.

  2. darthvitrial says:

    Sorry to repost this, but I wasn’t sure if it was seen when I posted it on an older blog – is there a way to disable the hotkey for magnifying glass (z)? I keep accidentally hitting it when trying to Undo, sometimes several times a minute.

      • darthvitrial says:

        That’s unfortunate, it’s my one big complaint with the app that the “magnify” hotkey is so close to the “undo” hotkey where I constantly end up hitting it by mistake. It’s very disruptive when I’m drawing. I’ll try to find a workaround on my end then.

      • darthvitrial says:

        (I wish there were a way to edit these comments instead of having to add a new one)

        Is there any chance you could change the magnifier to something other than Z in a future update?

        • Rick Brewster says:

          I tried removing the magnifier completely awhile ago (well, like 5 or 10 years ago or something). Feedback was overwhelmingly negative, so it’s here to stay.

          It’s VERY difficult to change or remove hotkeys. These things get embedded into people’s workflows. Changing it causes enormous disruption to many people.

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