This update fixes some small bugs, including flickering issues with NVIDIA Fast VSync, and should further soothe the screen blanking issues being reported on some systems with buggy MPO (multiplane overlay) support.
Get the Update
There are two releases of Paint.NET:
- Microsoft Store release (recommended)
- You can purchase it here. This helps fund development and is an alternative or supplement to sending in a donation. In addition, updates happen automatically in the background when you’re not using the app.
- If you already have it installed, the update should happen automatically once Microsoft certifies the update, usually within the next day or so. To get the update immediately (once it’s certified), you can follow the instructions listed here.
- Classic Desktop release
- Download the installer from the website. This is the recommended download if you don’t have Paint.NET installed. It can also be used to update the app.
- If you already have it installed, you should be offered the update automatically within the next few days, but you can also get it immediately by going to ⚙ Settings -> Updates -> Check Now.
- Offline Installers and Portable ZIPs are available over on GitHub.
Change Log
Changes since 5.1.1:
- Improved (reduced) CPU and GPU usage of the canvas, which leaves more CPU time for things like input processing. This was done by enabling VSync while also utilizing the DXGI Frame Latency Waitable Handle to minimize latency.
- Fixed some screen blanking issues for some systems that have buggy MPO (multiplane overlay) support.
- Fixed flickering and mouse trails for systems that have NVIDIA Fast VSync enabled (NVIDIA driver bug).
- Fixed a hang while making changes to the Transparency Checkerboard Brightness setting when certain legacy plugins are installed.
- Fixed a crash in the Levels adjustment UI if it was canceled or closed too quickly.
- Added a /diagnostics command-line parameter that shows the diagnostics info without having to start up the whole app.
- Added convenience constructors to most of Direct2D’s built-in effects (for GPU effect plugin authors).
- Added a PrimitiveBlendEffect for GPU effect plugins. This wraps ID2D1BlendTransform which is normally only available for use within the transform graph of a custom effect.
- Added ability for plugins to work with CMYK (PixelFormats.Cmyk32/64 and ColorCmyk32/64 structs)
- Updated the DDS FileType Plus plugin to v1.12.12.0 (thanks @null54!)
