Archive for September, 2008
Wednesday, September 24th, 2008
The system requirements for Paint.NET version 4.0 will be increased slightly, although it shouldn't affect many people.
Here is what version 3.36 requires:
Windows XP (SP2 or later), or Windows Vista, or Windows Server (2003 SP1 or later)
.NET Framework 2.0 (recommended: .NET Framework 3.5 SP1)
500 MHz processor (recommended: 800 ...
Posted in Uncategorized | 24 Comments »
Thursday, September 11th, 2008
One thing I've always had fun with in client development is performance. Paint.NET is quite heavily optimized for a short startup time, as well as for multicore for various rendering kernels (and for the effect system in general). So when I see a comment like this over on BetaNews ...
Reviewer: ...
Posted in Uncategorized | 22 Comments »
Tuesday, September 9th, 2008
Scott Hanselman had the idea that him and I should get together and put together all the best practices for writing installers, specifically for .NET applications. Clearly this is a good idea, although it's one where all the information is difficult to organize since it's never really come together at ...
Posted in Uncategorized | 7 Comments »
Monday, September 8th, 2008
It's a very cool effect to extend glass into the non-client area, but it looks like GDI's ClearType text rendering is obliterating the alpha channel. Thus, all text is essentially see-through. I don't know of a way to tell the DWM to exclude certain areas from "glassification", you can essentially ...
Posted in Uncategorized | 36 Comments »